Is there something similar that I'm missing? I think some roguelikes like Darkest Dungeon or Tainted Grail connect in a way with what I'm saying (death penalizes the player, loot and materials obtained serve to progressively improve and go further, etc.). Perhaps, yes, they are two quite opposite genres and the mix wouldn't appeal to fans of one or the other. currently conducts wilderness survival training programs in the. I understand that, in many cases, this is because RPGs are traditionally games focused on long and dense stories with many characters but I still think that, with a lighter narrative, it would be a curious mix to see. Certainly the state of shock means the movement of the survivors should be at a. I understand that the pace of gameplay of an RPG is slower and, therefore, less tense than the moment to moment gameplay of a survival game, but I think the experience could be adapted: making certain materials necessary to improve our performance and access certain areas, not resting or feeding properly would lead to certain debuffs (or buffs, in case you do it correctly). Choose any one of a number of odd characters, each with a unique skill or trait, and you will be let loose in a creepy wilderness, where the most important. The thing is, I've been thinking for a while why there isn't a game or subgenre that mixes both, even if in a light way. I really like turn-based RPGs like Pokémon, Final Fantasy or Xenoblade and, also, survival ones like Don't Starve, The Long Dark or Valheim.
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